Voxel Scenes
- Minimal
- Minimal (WebGPU only)
- Minimal (WebGL2 only)
- Basic
- Matcap Lighting
- Clip planes
- Affine Manipulation
- Transform Gizmo
- Statistical Overlay
- Multiple Statistical Maps
- Tissue Blending (GM/WM/CSF)
- Computed Tomography (CT)
- Cinematic CT
- Cinematic Labeled MR
- Web Worker (OffscreenCanvas)
- Labeled Torso
- Atlas
- Atlas and Statistics
- BigBrain Atlas
- Probabilistic Atlas (PAQD)
- 4D timeseries
- Thumbnail
- Gestures
- Modulate DTI V1 (FSL)
- Modulate DTI V1 (AFNI)
- Modulate scalar overlay by mask
- Intensity window (min/max sliders)
- Interpolation A/B (linear vs cubic B-spline)
- Layer gradient A/B (linked instances, draggable seam)
- Gradient opacity and silhouette
- Gradient opacity and silhouette on exploded blocks
- Drawing
- Drawing on exploded blocks (2D + 3D)
- Pick an exploded block (side-by-side, anatomical coords)
- Pick an exploded block from a streamed OME-Zarr (multi-LOD re-stream)
- Tiled (oversized) volumes
- Vector Annotations
- Volume Reorder
- Events (EventTarget)
- Torso
- Allen JSON + PNG atlas (multi-channel microscopy)
- Allen Integrated Mitotic Stem Cell gallery (3D stages + 75 cells)
- OME-TIFF / ImageJ / plain TIFF stacks
- OME-Zarr multiscale stores
Streaming
Mesh Scenes
Connectome Scenes
Tract Scenes
Signal Scenes
Freesurfer Scenes
Complex Scenes
- Backend (WebGL2 or WebGPU)
- Fonts
- Remote assets (fonts, colormaps, matcaps)
- Layout
- Custom Layout
- Instances sharing a canvas (bounds)
- Synchronize instances (broadcast)
- Copy a document between instances
- Legends for voxel and mesh atlases
- Render Mode (Composite / Maximum / Slices)
- Live data updates (animated voxels + mesh)
- Animated transitions (animateTo)
- Dev (Kitchen Sink)