a 3xN array of vertex positions (X,Y,Z coordinates).
a 3xN array of triangle indices (I,J,K; indexed from zero). Each triangle generated from three vertices.
a name for this image. Default is an empty string
the base color of the mesh. RGBA values from 0 to 255. Default is white
the opacity for this mesh. default is 1
whether or not this image is to be visible
WebGL rendering context
specify connectome edges and nodes. Default is null (not a connectome).
Data per group for tractography, see TRK format. Default is null (not tractograpgy)
Data per streamline for tractography, see TRK format. Default is null (not tractograpgy)
Data per vertex for tractography, see TRK format. Default is null (not tractograpgy)
does this mesh display a colorbar
region for mesh. Default is an empty string
a NVMesh encapsulates some mesh data and provides methods to query and operate on meshes