Options¶
- class ipyniivue.config_options.ConfigOptions(**kwargs: Any)[source]¶
Bases:
HasTraits
Configuration options for NiiVue.
- atlas_active_index¶
An int trait.
- atlas_outline¶
A float trait.
- back_color¶
An instance of a Python tuple.
- center_mosaic¶
A boolean (True, False) trait.
- click_to_segment¶
A boolean (True, False) trait.
- click_to_segment_auto_intensity¶
A boolean (True, False) trait.
- click_to_segment_bright¶
A boolean (True, False) trait.
- click_to_segment_intensity_max¶
A float trait.
- click_to_segment_intensity_min¶
A float trait.
- click_to_segment_is_2d¶
A boolean (True, False) trait.
- click_to_segment_max_distance_mm¶
A float trait.
- click_to_segment_percent¶
A float trait.
- click_to_segment_radius¶
A float trait.
- clip_plane_color¶
An instance of a Python tuple.
- clip_plane_hot_key¶
A trait for unicode strings.
- clip_thick¶
A float trait.
- clip_volume_high¶
An instance of a Python tuple.
- clip_volume_low¶
An instance of a Python tuple.
- colorbar_height¶
A float trait.
- colorbar_margin¶
A float trait.
- colorbar_width¶
A float trait.
- crosshair_color¶
An instance of a Python tuple.
- crosshair_gap¶
A float trait.
- crosshair_width¶
A float trait.
- crosshair_width_unit¶
A trait for unicode strings.
- double_touch_timeout¶
An int trait.
- drag_and_drop_enabled¶
A boolean (True, False) trait.
- drag_mode¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- drag_mode_primary¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- drawing_enabled¶
A boolean (True, False) trait.
- flood_fill_neighbors¶
An int trait.
- font_color¶
An instance of a Python tuple.
- font_min_px¶
An int trait.
- font_size_scaling¶
A float trait.
- force_device_pixel_ratio¶
A float trait.
- gradient_amount¶
A float trait.
- gradient_opacity¶
A float trait.
- gradient_order¶
An int trait.
- hero_image_fraction¶
An int trait.
- hero_slice_type¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- interactive¶
A boolean (True, False) trait.
- invert_scroll_direction¶
A boolean (True, False) trait.
- is_2d_slice_shader¶
A boolean (True, False) trait.
- is_additive_blend¶
A boolean (True, False) trait.
- is_alpha_clip_dark¶
A boolean (True, False) trait.
- is_anti_alias¶
A trait which allows any value.
- is_colorbar¶
A boolean (True, False) trait.
- is_corner_orientation_text¶
A boolean (True, False) trait.
- is_depth_pick_mesh¶
A boolean (True, False) trait.
- is_filled_pen¶
A boolean (True, False) trait.
- is_force_mouse_click_to_voxel_centers¶
A boolean (True, False) trait.
- is_nearest_interpolation¶
A boolean (True, False) trait.
- is_orient_cube¶
A boolean (True, False) trait.
- is_orientation_text_visible¶
A boolean (True, False) trait.
- is_radiological_convention¶
A boolean (True, False) trait.
- is_resize_canvas¶
A boolean (True, False) trait.
- is_ruler¶
A boolean (True, False) trait.
- is_slice_mm¶
A boolean (True, False) trait.
- is_v1_slice_shader¶
A boolean (True, False) trait.
- key_debounce_time¶
An int trait.
- legend_background_color¶
An instance of a Python tuple.
- legend_text_color¶
An instance of a Python tuple.
- limit_frames_4d¶
A float trait.
- loading_text¶
A trait for unicode strings.
- log_level¶
A trait for unicode strings.
- long_touch_timeout¶
An int trait.
- max_draw_undo_bitmaps¶
An int trait.
- measure_line_color¶
An instance of a Python tuple.
- measure_text_color¶
An instance of a Python tuple.
- measure_text_height¶
A float trait.
- measure_text_justify¶
A trait for unicode strings.
- mesh_thickness_on_2d¶
A float trait.
- mesh_xray¶
A float trait.
- multiplanar_equal_size¶
A boolean (True, False) trait.
- multiplanar_force_render¶
A boolean (True, False) trait.
- multiplanar_layout¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- multiplanar_pad_pixels¶
An int trait.
- multiplanar_show_render¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- pen_size¶
A float trait.
- pen_value¶
A float trait.
- render_overlay_blend¶
A float trait.
- render_silhouette¶
A float trait.
- ruler_color¶
An instance of a Python tuple.
- ruler_width¶
A float trait.
- sagittal_nose_left¶
A boolean (True, False) trait.
- scroll_requires_focus¶
A boolean (True, False) trait.
- selection_box_color¶
An instance of a Python tuple.
- selection_box_is_outline¶
A boolean (True, False) trait.
- selection_box_line_thickness¶
A float trait.
- show_3d_crosshair¶
A boolean (True, False) trait.
- show_colorbar_border¶
A boolean (True, False) trait.
- show_legend¶
A boolean (True, False) trait.
- show_measure_units¶
A boolean (True, False) trait.
- slice_mosaic_string¶
A trait for unicode strings.
- slice_type¶
Use a Enum class as model for the data type description. Note that if no default-value is provided, the first enum-value is used as default-value.
# -- SINCE: Python 3.4 (or install backport: pip install enum34) import enum from traitlets import HasTraits, UseEnum class Color(enum.Enum): red = 1 # -- IMPLICIT: default_value blue = 2 green = 3 class MyEntity(HasTraits): color = UseEnum(Color, default_value=Color.blue) entity = MyEntity(color=Color.red) entity.color = Color.green # USE: Enum-value (preferred) entity.color = "green" # USE: name (as string) entity.color = "Color.green" # USE: scoped-name (as string) entity.color = 3 # USE: number (as int) assert entity.color is Color.green
- text_height¶
A float trait.
- thumbnail¶
A trait for unicode strings.
- tile_margin¶
A float trait.
- trust_cal_min_max¶
A boolean (True, False) trait.
- view_mode_hot_key¶
A trait for unicode strings.
- yoke_3d_to_2d_zoom¶
A boolean (True, False) trait.